//
//  UIView+extension.m
//  aaaa
//
//  Created by 尤振宇 on 15/7/13.
//  Copyright (c) 2015年 尤振宇. All rights reserved.
//

#import "UIView+extension.h"

@implementation UIView (extension)
- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}

- (void)setWidth:(CGFloat)width
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)width
{
    return self.frame.size.width;
}

- (void)setHeight:(CGFloat)height
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)height
{
    return self.frame.size.height;
}

- (void)setSize:(CGSize)size
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (CGSize)size
{
    return self.frame.size;
}

- (void)setOrigin:(CGPoint)origin
{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGPoint)origin
{
    return self.frame.origin;
}

- (void)setCenterX:(CGFloat)centerX
{
    CGPoint center = self.center;
    center.x = centerX;
    self.center = center;
}

- (CGFloat)centerX
{
    return self.center.x;
}

- (void)setCenterY:(CGFloat)centerY
{
    CGPoint center = self.center;
    center.y = centerY;
    self.center = center;
}

- (CGFloat)centerY
{
    return self.center.y;
}

- (CGFloat)left {
    return self.frame.origin.x;
}


///////////////////////////////////////////////////////////////////////////////////////////////////
- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}


- (CGFloat)top {
    return self.frame.origin.y;
}


- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}


- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}


- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}


- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}


- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

//实线
-(void)linl:(CGPoint) star end:(CGPoint)end color:(UIColor*)color
{
    CGContextRef cxt =UIGraphicsGetCurrentContext();
    const double* colors =CGColorGetComponents(color.CGColor);
    CGContextSetRGBStrokeColor(cxt, colors[0], colors[1], colors[2],1);
    CGPoint l = star;
    CGPoint r = end;//
    CGContextSetLineWidth(cxt,1.0f);
    CGContextMoveToPoint(cxt, l.x, l.y);
    CGContextAddLineToPoint(cxt, r.x, r.y);
    CGContextStrokePath(cxt);
}
//虚线
-(void)dottedLinl:(CGPoint) star end:(CGPoint)end color:(UIColor*)color{
    CGContextRef cxt =UIGraphicsGetCurrentContext();
    const double* colors =CGColorGetComponents(color.CGColor);
    CGContextSetRGBStrokeColor(cxt, colors[0], colors[1], colors[2],1);
    CGPoint l = star;
    CGPoint r = end;//
    CGContextSetLineWidth(cxt,1.0f);
    CGContextMoveToPoint(cxt, l.x, l.y);
    CGContextAddLineToPoint(cxt, r.x, r.y);
    CGFloat arr[] = {3,1};
    CGContextSetLineDash(cxt, 0, arr, 2);
    CGContextDrawPath(cxt, kCGPathStroke);
}



@end
